You can't hurry love. You also can't cultivate it over successive manipulations of the timeline. After inventing a time machine, Nigel and Daniel dance a tango through time as they vie for Paula's affections.
Doctoral candidate Nigel Trumble and engineering student Daniel Posner develop the Arch, a machine that creates a portal letting them travel through time. To celebrate, they go to a campus pub where they meet Paula Carson, a lonely undergrad. She's charmed by Nigel at first, but then Daniel rushes in to sweep her off her feet.
What's a socially awkward doctoral student with a time machine to do but go back in time to try to woo her back? Only this time, he has to figure out a way to keep Daniel out of the equation.
Things are looking up for Nigel when Daniel takes an experimental leap through time only to develop a brain aneurysm, but when the university finds out his illness was caused by the Arch, they commandeer the project. The only way Nigel can take hold of the situation is to travel back in time, but each iteration only serves to complicate matters further.
How many times will Nigel have to reset time before he wins Paula's affections? Given the way Paula changes with each iteration, will she want anything to do with either one of them when the truth comes out?More info →
Everyone's playing the Carrington Pulitzer Revelation Chronicles Online Extended Playpack, including Bethany Wallace. No sooner has she beat the game than CSIS Agents Quinto and Nimoy show up on her doorstep (because that's not fishy). Their offer: serve her government by finding stolen and hidden secrets in the game.
When Bethany accepts, she's plunged into a Matrix-like, virtual reality. Aided by friends Cole, Glen, Tariq, and Denis, she navigates the world plagued by ginormous spiders, zombies, and jellyfishnados. When some of her friends are killed only to show up later in the game in different roles, Bethany realizes she's not just in any old video game—she's in a Carrington Pulitzer video game.
And she's playing the part of her hero, Carrington Pulitzer!
Bethany and her remaining friends continue on their quest to find the missing documents, but when Bethany dies and wakes up in a strange hospital room, she learns there's more to her adventure than the CSIS agents have let on.
Through it all, Bethany is left asking the only question that will help her survive her ordeal:
What would Carrington Pulitzer do?More info →
Science fiction author Elise Abram writes from the heart, examining the beliefs and obsessions of contemporary life, speculating what might happen if the science we are toying with and/or if the creatures we glorify in our popular culture become commonplace.More info →
When Molly McBride, archaeologist and professor of archaeology at the University of Toronto is given an artifact by a museum patron that allows her to travel between this world and another slightly out of phase from ours she discovers that the practice of shifting between worlds is harmful to both environments. But there are people on both planets reluctant to stop this practice. Can Molly convince them to change their ways before it’s too late?More info →